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Three Pokémon Titles That Failed to Receive the Adoration They Deserved

Following a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as popular gaming titles around. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The ongoing pandemonium around card prices guarantees near-daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Even, fan-made Pokémon games achieve popularity annually.

Yet despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the ordinary aspects that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given numerous mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu

The writer

Anthony Obrien

A blockchain analyst and fintech writer with over a decade of experience in cryptocurrency markets and decentralized technologies.

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